Sure, having some info on that would be great, but glad to hear that my stats seem okay for now, thanks for checking!
EDIT: I found a post about this. It seems that they are “unreal Objects” that do not only include meshes, but all components needed for the scene. See here:
You would need to call the actual event you created (blue markings). If this event is in a different object = blueprint, you would need to get a reference to the object and call the event in there.
Right, that’s what I’ve been trying to do. Im not sure if I’m doing somethign wrong or if i’ve simply not understood the system just yet.
In my brain, the Custom Event “Open Door” action within my BP_Mclaren is an input that will execute the nodes behind it, causing the door to open.
So my Idea was to reference the custom event “Open Door” in my button and send the info “okay go, open the door” to the custom event. Is my thinking off?
From my understanding above, the screenshot you made of the blue nodes would need to be added into the Focuspoint Blueprint, correct?