Hi guys, I’m currently in the process of learning Unreal Engine and as a first project am working on creating a car-configurator from scratch (instead of using the presets/templates) to learn as much as possible along the way.
I’m basically done, however I am now working on improving the user experience and UI.
I currently have a setup where the user camera is locked to rotating around the selected object (I’ve also limited the min and max height that the camera can travel to make sure you never go below the ground, or flip upside down).
The camera also moves to the selected object so that the user can inspect that object in detail. Currently this works via the mesh pivot point.
I would like to add some “objects of interests” via widgets, so that the user is only capable of selecting e.g. the chassis and the rim, and that the camera then focuses onto these objects.
Once these widgets have been selected, I would also like a drop-down menu to appear, where the user can switch between the different color variants (I already have these all setup and working with a UI blueprint, however I would like to remove the UI and implement it with these widgets, as I believe thatÄs a lot cleaner design-wise.
my reference for the “Object of Interest” widget was this video from Unreal Engine’s YouTube Channel:
Where they have these circles hovering over the object of interest
I would like the same circles (that also reduce in opacity when not hovered over).
Once the camera is then focused on the object of interest, I would like a UI to apear with the different variant options.
So, my question is - can be done? If so, how?
I’d appreciate any input I can get (including what to google).