I have a print that creates a grid of cubes in its construction script, that fill a user controlled bounding volume.
clicking and dragging vector handle resizes bounds and cubes are created accordingly.
However, I noticed that objs count and memory usage just keep climbing as construction script runs each time i move and tweak blueprint in viewport. i may only have 2 or 3 cubes created at any one moment by blueprint, yet objs count might display 100,000s of objects existing for given editor session.
This doesn’t seem to be behavior I would expect to see, I only have 5 or so objects in my scene editor for given level, not 100,000’s.
Cheers.