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How to configure nDisplay to match player and multi camera in level?

hey everyone,

i’m trying to setup a multi-instance project where each instance will have a fixed view in the world base on the camera in the level and player can interact with all of them.

example:

i’ve seen the method given in this post, but it only works for a single instance. how can i tie the different camera in the world to different instances?

another issue is how can i tie the player’s view to the camera setup in the editor?

when i set the viewport’s camera with blueprint, the view is correct but as the player is not in the “correct” position, i won’t be able to interact with the cubes.

no idea from anyone?