How to configure nDisplay to match player and multi camera in level?

hey everyone,

i’m trying to setup a multi-instance project where each instance will have a fixed view in the world base on the camera in the level and player can interact with all of them.


i’ve seen the method given in this post, but it only works for a single instance. how can i tie the different camera in the world to different instances?

another issue is how can i tie the player’s view to the camera setup in the editor?

when i set the viewport’s camera with blueprint, the view is correct but as the player is not in the “correct” position, i won’t be able to interact with the cubes.

no idea from anyone?