hey everyone,
i’m trying to setup a multi-instance project where each instance will have a fixed view in the world base on the camera in the level and player can interact with all of them.
example:
i’ve seen the method given in this post, but it only works for a single instance. how can i tie the different camera in the world to different instances?
another issue is how can i tie the player’s view to the camera setup in the editor?
when i set the viewport’s camera with blueprint, the view is correct but as the player is not in the “correct” position, i won’t be able to interact with the cubes.