How to completely disable Eye Adaptation in a scene?

Sorry guys, just to clarify since I’m a programming Noob,

On line 44 inside CameraComponent.h I’m simply changing it to read

UPROPERTY(Interp, EditAnywhere, BlueprintReadWrite, Category=CameraSettings)

Correct?

And once I rebuild solution, where do I find Camera Settings → Post Process Settings? I couldn’t find it in World Settings or Project Settings or Editor Preferences.