Hi, I’m learning Unreal and for my test project I’m using a git repository to simulate an environment as professional as possible and I was going to make a script to generate the project files after the “git clone” and then the C++ files would be compiled using another command so that everything is ready to use without doing all these processes by hand.
My command to generate the project files is:
dotnet "E:\UnrealEngine\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -projectfiles -project="<path-poject>.uproject" -game -rocket -progress
And the way I found to compile using commands without having to use Visual Code is:
dotnet "E:\UnrealEngine\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -project="<path-poject>.uproject" -Build -platform=Win64 -configuration=Development
But I get the following error (that’s the only thing that’s shown as output):
No platforms specified for target
What am I doing wrong?
Thanks in advance