Hi all,
I am trying to create texture scrolling effect by changing the UV values of the material texture.
Have done the effect using Padder Node in blueprint but it slows down in mobile (after 3 mins gameplay). And so, I want to implement in C++ by manually scrolling the texture.
Hello! One method that you can use - create Material with Offset param and in C++ create Dynamic Material Instance and update this param in Tick. Also you can simply use Time node in Material Editor.