When adding attributes for new fixtures, how can you change the Channel Number so its not sequential?
In the template version you can see below it’s out of sequence i.e. CH 9 and 11
In my example I would map for a BP_WashLED fixture
1 Pan 3 Tilt 6 Dimmer 8 Strobe (not available) 17 Colour 18 Zoom
In the example they use 16 bit channels for the pan and tilt, this means unreal uses 2 dmx channels for 1 attribute. This is why they skip 1 channel. If you want to skip a channel just create an empty one.
Thank you, yes I’ve explored 16 bit and also adding a blank one now.
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