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How to change Light Map Coordinate Index simultaneously?

Hi friends, I have some problems with UE 4.13 version. All my meshes are modeling in Max and have two channels.
However, I export the FBX file to Unreal but I see all the meshes with Light Map Coordinate Index at “0” when open mesh editor windows.
I can change it one by one to “1” channel, but I think there may be other way to make it simultaneously.

Any suggestions?

Thank you.

Select all your assets you want to change in the content browser. Right click > Asset Actions > Bulk edit via property matrix. On the right hand side you can now change the light map coordinate index for all selected items.

:smiley:

Hey VaSSiLi, it works fine! Very useful.

Thank you very much.