How to change Light Map Coordinate Index simultaneously?

Hi friends, I have some problems with UE 4.13 version. All my meshes are modeling in Max and have two channels.
However, I export the FBX file to Unreal but I see all the meshes with Light Map Coordinate Index at “0” when open mesh editor windows.
I can change it one by one to “1” channel, but I think there may be other way to make it simultaneously.

Any suggestions?

Thank you.

Select all your assets you want to change in the content browser. Right click > Asset Actions > Bulk edit via property matrix. On the right hand side you can now change the light map coordinate index for all selected items.


Hey VaSSiLi, it works fine! Very useful.

Thank you very much.