How to change how much of light intensity will be applied for certain materials

Is there any nodes in the material editor, which allows you to set how much lighting will be applied to your material. For example, I have directional light with intensity = 3.14 and I want for certain materials to use only half of that intensity when the lighting will be applied to meshes.

I don’t think so. UE uses PBR - physical based rendering materials, you can play with roughness specular and metallic, but there is not a node to control how much light it receives. you could controll how much light passes through your material with the subsurface Scattering and layering of materials…if this helps you in a way? maybe you find here some usefull information: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

No, it’s not what I want. I also don’t want to use lighting channels and different lighting setup or level streaming with separate lighting setup to solve this problem.
Sometimes there are situations that you can’t change the light intensity or any lights at all, but certain objects with their materials look too bright and tweaking base color intensity/roughness/metallic or something else won’t help make them better. If it would be possible to just lower light intensity, which receives the material, it would be great. But if it’s not possible, then I will try to find another solution.