I am going to create a VR configurator for interior and for this there is a viewer (VR) and a manager (not in VR). Manager will have a UI menu shown on a Monitor with buttons that change materials of a specific mesh in the scene.
I have a UI widget with buttons that work for changing the materials etc.
But How do I cast this widget to the monitor screen and exclude it from the VR headset so that players inside VR do not see the Menu and that the manager is still able to see the menu and click on buttons?
I’ve done this in Unity and it’s really simple, but can’t figure out how to do it in UE4…