How to cast UI to monitor and exclude it from VRheadset (4-27)

I am going to create a VR configurator for interior and for this there is a viewer (VR) and a manager (not in VR). Manager will have a UI menu shown on a Monitor with buttons that change materials of a specific mesh in the scene.

I have a UI widget with buttons that work for changing the materials etc.

But How do I cast this widget to the monitor screen and exclude it from the VR headset so that players inside VR do not see the Menu and that the manager is still able to see the menu and click on buttons?

I’ve done this in Unity and it’s really simple, but can’t figure out how to do it in UE4…

A few years back I produced this livestream that shows how to build a spectator camera. A more up-to-date and improved version can be found in the 4.27/5.0 VR Template, but the project files for the livestream contains a menu for the Spectator Camera and that menu would work for the updated version of the Spectator Camera as well.

I am currently working in 4.27 with the VR template so it should be in there then, i’ll be playinig with that I guess.

Does this seperate spectator camera also showcase what the VR player is seeing?