How to build Lightmaps with Houdini

I can’t seem to get a lightmap UV for the Asset I imported from Houdini. I haven’t been able to find any tutorials or any documentation explaining it and searching google keeps bringing me to unrelated places.

This is the first time I have asked anything on here please forgive any errors in submitting the question.

Picture included showing the mesh on the left from houdini.

just add 2nd uv channel, where all uv shells are not overlapped or flipped.

Also, I think there is an option to generate lightmap uv during import into editor.

In UE4 or with Houdini? if Houdini, I don’t know how to add one in the first place but I now know what to look for

Add 2nd uv channel in houdini

OR, generate it during import into Unreal with “Generate Lighmap UV”