Sky Light set to Dynamic, even more when set to Static and Built .
emissive materials .
this looks like some global HDR-kind thing, but i can’t figure out how to disable it for certain objects . i checked the material details, level and project settings, still didn’t find anything helpful .
Realistically this can only be done for unlit materials.
You could use a post process material with the stencil buffer to isolate the objects you want to exclude from exposure but you’re probably better off trying to find a different way to do what you want.
but when im trying to make an unlit material, the only output pin available is Emissive Color . the object starts emitting light onto other objects, and i need to avoid that . making material unlit also disables the Material Domain setting . how would it be possible to make it not emit light ?