How to Attach Light to Mesh?

I have a simple streetlight mesh that I imported into UE4. I would like to attach a light to it, in such a way that all instances of that streetlight will have an attached spotlight. However, I can’t seem to find any way to do so, short of manually creating lights in the level and moving them to each copy of the streetlight.

What do I need to do to accomplish this?

Hi!

Create Actor blueprint. Add your light mesh and Spot Light component. Adjust light position and place this blueprint on level.

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Thanks, that did the trick!