Hi, im wondering how to attach a light to a player character without it affecting and lighting up the character? Im inspired by how they do it in games like Dark Souls and Bloodborne and Nioh, etc. Just a subtle lightsource that lights the immediate surrounds of the character without it lighting up the character.
ive had some luck with adding a component of a point light to the player mesh, and turning off cast shadows so shadows from the character dont get cast - however i still cant figure out the other part.