How to attach a light source to a player character, without it lighting up the character itself?

Hi, im wondering how to attach a light to a player character without it affecting and lighting up the character? Im inspired by how they do it in games like Dark Souls and Bloodborne and Nioh, etc. Just a subtle lightsource that lights the immediate surrounds of the character without it lighting up the character.

ive had some luck with adding a component of a point light to the player mesh, and turning off cast shadows so shadows from the character dont get cast - however i still cant figure out the other part.

In your character BP look for Lighting Channels option. There you can untick channel 0 and tick any other channel but keep in mind that the character will no longer be affected by any lights that use channel 0 so you have to adjust for that.

That worked. Thanks! : )