I know this may seem like a dumb question, but I cannot find documentation for this anywhere. I want to apply a UV texture (created with UV mapping in blender) on a static mesh (also created in blender) in UE4. Every video i find shows people converting the texture to a material, which i do, and then applying the material to the object in question and presto! its done! But when I do it, I get a strange garbage texture that is just my UV texture painted all over the sides of the object, which looks something like digital camo. I have attached a screenshot of my problem as well as the original UV texture. If anyone would be able to help, it would be greatly appreciated.
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