How to adjust light intensity

I try to implement a fisheye camera, use 5 scenecapture2D components to capture the image, and then use the render targets of these 5 scenecapture2D components to fill the image of the fisheye camera pixel by pixel .

The result is as shown in the picture below. The side facing the light source is brighter and the difference between the areas is very obvious. I want to balance the brightness between different areas. What should I do?

Hey there @Anonymous_f5ae1799aeee410c63cc8bb85b52e0f0! I wonder why the exposure is different based on direction. This technique was viable in UE4, though it does seem to have some issues now.

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Does a post process + FOV setup work for your use case? (I’m assuming not since you went with the scene capture method).

thanks , I just find the solution . I set Auto Exposure to false in Project Settings and bug disappeared

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That’s good to know! I was wondering why in my testing I couldn’t replicate the issue, it’s due to my auto-exposure being disabled by default.

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