I try to implement a fisheye camera, use 5 scenecapture2D components to capture the image, and then use the render targets of these 5 scenecapture2D components to fill the image of the fisheye camera pixel by pixel .
The result is as shown in the picture below. The side facing the light source is brighter and the difference between the areas is very obvious. I want to balance the brightness between different areas. What should I do?
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Does a post process + FOV setup work for your use case? (I’m assuming not since you went with the scene capture method).