How to adjust Actor Occlusion Bounds?

I am having some difficulties with occlusion culling in my scene.

I’ve built a tool that uses blutility to add instances of a mesh to an empty actor in the scene. It’s just the Empty Actor from the Modes menu.

The occlusion bounds of the actor do not change when I add instances to it and I do not know how to manually change it. In this image you can see that the empty actor and actor containing instances still have the same bounds. This causes a lot of visibility flickers when I move through my scene.

Is there a way to change the bounds of such an actor? I’ve found the Bounds nodes in blueprint, so maybe that is the way forward, could someone provide me an example of how to achieve this? Ideally I’d like the mesh bounds themselves to be used, but it seems like they are simply ignored.

Thank you!

Did you ever find a solution for this? I’m facing the same issue now in my project. I’m randomly placing a mesh but because it is too far away from the BP actor’s bounds I’m getting flickering issues.