Hi, I’m trying to add falling leaves particle emitter to a tree I plant using a foliage tool. But it seems like adding particles to a socket only works for a single manually placed mesh, but not for a foilage object. Is there any way to get around it, maybe using blueprints?
Im sure there is some blueprint/code way to do it… but keep in mind that it would be really performant heavy to add particles to each tree.
Better would be to set it up so one emitter covers multiple tree’s.