How to access a TileSet in C++

I am beginner in unreal engine, and I want to make a 2D endless platformer game as my first unreal project :crazy_face: (turned out to be a bad choice). I planned to have random tilemaps generated at runtime and I learned about how to access Paper2D plugin in help of this post Can't #include "PaperSpriteComponent.h"
However, I just can’t find any document of how to access and store a tileset in C++. Are there any documentation or tutorial I could watch for :confused:? The tutorials I can find online for tilemaps are all about blueprints :frowning_face: