I added it to PrivateDependencyModuleNames but I can’t #include “Paper2D/PaperSpriteComponent.h” because there is no Paper2D folder (according to visual studio intellisense)
Well, I’ve found a copy under #include “…/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperSpriteComponent.h” which is a horrible line to write, anyway it compile succesfully this way while declaring a UPaperSpriteComponent* , though VisualStudio keep underlying the UPaperSpriteComponent* with a red line…should I ignore it? Is this actually working? :S
if your project is C++, open visual studio. Go to Project -> your project name’s Properties -> NMake -> IncludePath (click Edit) and it will open paths. drag to the end, at empty space, put those included path.
I think you are from Japan, thus Visual studio might show with Japanese.
im having this same issue, now i no longer get the cannot open the .h file but i get "E1696 cannot open source file “PaperCharacter.generated.h”. Even though its in the directory that i included in the NMake.