How retrieve multiplayer information

Hi all, maybe this will be a silly question, I’m quite new on Unreal.

It happens that I’ve to find out some metrics for multiplayer such
tick rate of the server, fps etc

and some specific to players such:

  • loss, jitter, latency/ping

I need them in possibly retrieving with C++.

Any idea where to look? (Specially jitter and loss)
Is there any snippet, library that can help?

thanks
GL