Epic Developer Community Forums
How recalculate normal when useing WPO?
Development
Rendering
question
,
unreal-engine
,
Shaders
,
UE5-0
Huiro03
(Huiro03)
July 27, 2022, 4:16pm
1
I made cable shader with hanging WPO.
But WPO dosen’t calculate normal with offset.
image
972×746 60.4 KB
I made this,
image
978×727 64.3 KB
and this is ploblem. There is a bad shadow.
image
1215×617 161 KB
This is my material.
So I want to get correct normal with useing WPO.