I’m building a level out of modular pieces. There’s a lot of repetition in things like the skylight I’m using for a roof, so it makes sense to batch these into an instanced static mesh.
The problem is when I go to build the lighting - I get a message along the lines of “Actor_0 - The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component’s lightmap resolution or number of mesh instances in this component”
Which is all well and good, but… how big is “too big”, and how many is “too many”? What’s the area I should keep them in? What’s the maximum number I should include? I don’t really want to keep trying different sizes until the problem goes away as I’ll be here all night
Thanks in advance!
