Hello, I have some lamps in my scene (using the spotlight) but I have a problem, these lights need to be changed during the game (the intensity) because I want to turn them on and off with a light switch, the problem is that I can’t use movable lights because they have no light bounces, I can’t use stationary lights because the distance between them is to make the light overlap and causing an error, and I also can’t use static lights because I can’t modify their intensity during the game… What am I supposed to do in these situations?
Yeah, one light is not enough. Whether a scene is lit statically or dynamically, when you look at good examples they often have a LOT of lights in various places…
I your case, if you want it to look like the top scene, only have a basic light for the overhead lamp ( just enough to make it look like a lamp ) and the rest would be point lights placed about 1/4 room size from the wall. Probably six.
Movable lights are so laggy, if i play on full screen mode, i get 30-40 fps, and with static lights or stationary i get more than 100, is any option for the movable lights to stop recalculating the position of the shadows or something like this?