I’m trying to replicate a gameplay tag container in an actor in C++.
In the header file I have this.
UPROPERTY(Replicated)
FGameplayTagContainer TagContainer;
In the cpp file I have this.
void AMyActor::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const
{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(FGameplayTagContainer, TagContainer);
}
But the compiler gives me these errors.
error C2039: 'StaticClass': is not a member of 'FGameplayTagContainer'
error C2248: 'FGameplayTagContainer::TagContainer': cannot access protected member declared in class 'FGameplayTagContainer'
What does this mean? I know I can replicate a gameplay tag container inside a Blueprint actor without an issue, so how do I do it in C++?