I am having problems in the roughness area. I was following along with an old professor online. When I tried to repeat what he was doing, I didn’t get the same result. When I plug in my black and white texture into the roughness input, the mesh remains shinny. I tried playing with the values and nothing, only being shinny and rough all over the mesh.
Here are some images and a video link to help better assist. The video link is the video I was following step by step. 1:52 is where he goes into the editor.
Also I tried using three different versions of unreal, all using fresh project files. 4.2.![alt text][1]1, 4.1, 4.5![alt text][2]
Here is my hardware.
i7-2600 @3.8
RAM 16
Radeon 6970
You need understand how Roughness work. 0 - is clear reflection, 1- is maximum blurred. In your example need invert your Roughness texture and make texture more contrasted.
Not to sound ungrateful, I do understand how roughness works to the extent of doing easy material none complex. but if you see the video of what I am talking about my setup is the same as his and I am not getting the same result. Something is not right with my unreal.
Just to prove to you, I am setting up the same thing as in your png, not getting the same result. Here is are some screens.
Thanks, that helped. Can you show me your graph so i can better understand how you used that add node. I tweaked my roughness map as you suggested and now it works.