Anyone know how to export UDIMs? If you use the asset actions–> export it just exports the first 1001 UDIM.
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Did you find a way to export all the UDIMS of a texture?
Adding an offset to the UVs I managed to specify what UDIM to visualize, then I could draw the material to a Render Target and export each UDIM one by one.
This is definitely a hacky way of doing it since there is a lot of quality loss in the exported Render Target.
In my case, I only needed to use the UDIM textures as a reference, so this method was enough for me, but it would be nice to be able to export them properly.
Yes I agree. udims have been part of unreal for a while now this seems like a necessary feature.
What would be even better is a texture atlas object that can just reference regular textures in udim space
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