How do you disable the effects of lighting on the skysphere?

This is what my skybox currently looks like (post processing disabled):
Skybox1

And this is what it looks like when “View Mode” is set to “Unlit”, which is what it’s supposed to look like normally:
Skybox2

The “Shading Mode” on the sky sphere material is set to “Unlit”, I would have thought that would make it look like the second image, but it doesn’t. I’m new to Unreal, so sorry if the answer is obvious to some people.

Are you just using the emissive pin, and not the base color?

In the time it took for this question to be approved, I figured it out. It turns out that simply turning off the post processing effects didn’t actually remove them, I had to manually change values to make them not do anything. Thanks for trying to help anyway!

1 Like