Hello, I’ve been trying to break down the VR Template VRPawn blueprint by creating my own in an empty project. This brought me to the point where I created an incredibly simple scene and a simple VR Camera Rig with a camera and one Motion Controller component. My headset is an HP Reverb G2 and OpenXR is able to grab the controller model from Windows Mixed Reality and looks like this:
I’ve set the Visualization to use the Default which just sets it to OpenXR I’m pretty sure:
What I’m trying to do now is access the controller model that is getting shown so that I might be able to apply some animations to it. If this isn’t possible and I just have to import a separate HP Reverb G2 controller model and implement animations then that is fine with me but I’d like to know regardless.
UE 5.3