How do you access the static mesh created by the Motion Controller Visualization?

Hello, I’ve been trying to break down the VR Template VRPawn blueprint by creating my own in an empty project. This brought me to the point where I created an incredibly simple scene and a simple VR Camera Rig with a camera and one Motion Controller component. My headset is an HP Reverb G2 and OpenXR is able to grab the controller model from Windows Mixed Reality and looks like this:
hp controller

I’ve set the Visualization to use the Default which just sets it to OpenXR I’m pretty sure:

What I’m trying to do now is access the controller model that is getting shown so that I might be able to apply some animations to it. If this isn’t possible and I just have to import a separate HP Reverb G2 controller model and implement animations then that is fine with me but I’d like to know regardless.

UE 5.3

Hi Cody,

Good question. You can find these models in the OpenXR plugin content.

Just enable ‘Show Plugin Content’ in the Content Browser settings.

Thank you! I’m decently new to Unreal Engine so a lot of simple options don’t come to mind immediately yet. This should be useful for all kinds of other things too for me.

Since you seem pretty knowledgeable about OpenXR, could you take a look at another question I had the other day? VR PIE Question

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.