I’m trying to alter the postprocess settings of my game project in order to decrease/increase the global illumination of the levels. I’m currently using the logic shown below.
The problem is that the intensity value in the postprocess settings appears to be getting changed properly when I call the set event, but it automatically changes back to its default value of 1.0 after this logic has completed. How do I prevent this from happening so that the intensity stays at the value that it’s been set to?