Could you perhaps provide me with an explanation of what effect you are trying to achieve so I can give you some alternative methods of getting to your goal?
If you are shooting for performance, then you will want to create some LOD’s for your skeletal mesh to reduce the triangle count at any given time based on distance.
With that said, you can easily create an array of 2D Textures within Blueprints.
You will also want to establish some material instances so you are not calling too many materials at once, which can also help improve performance. We have a documentation page exactly for this type of question, which I believe will help you a lot.
Thank you for answer, lastly, can i ask about performance more? I want to use Nvidia Hairworks on my female character hair, is it possible to use without performance problem in VR?
How about TressFX? is it better than Hairworks?, i hope to use TressFX for dynamic hair. but i couldn’t find any plugins for UE4. do you have any alternative methods? please see this : EVR Studio VR project " Project M " - Teaser - YouTube, i guess it is tressFX.