Yeah, since FAB just launched, I can no longer download assets from bridge, it says “asset not available in uasset format”, if I create a new account and try it, it says “get from FAB”. Now FAB can’t download .uasset files like bridge can, importing them into UE is very cumbersome.
Please let me know if you are able to find a fix before they launch the official FAB integration. I am also getting the same uasset format error.
Did they explicitly say “a few days” anywhere or is it just “soon”?
Really bummed out by this. I was just starting my university project in Unreal, and I was really looking forward to creating a nature environment using Megascans assets…
Sorry, I’m also a college student who has just started using Unreal Engine. I think there is currently no way to import Megascans assets into UE as uassets, it can only be done manually. The official only said that “the Fab integration in the Unreal Engine 5 Editor is coming soon”, but I think since the official has migrated everything to FAB, it means that most of the preparations have been made, and the guarantee for it to work normally should be online soon.
bump, still no improvements. fab is unusable at the current state and bridge is broken. idk what are ppl supposed to do if their project is time sensitive?
There’s should be a new Fab Plugin available in your Epic Games Store → Unreal Engine → Vault.
also, make sure the Epic Games Store is updated to the latest version
Still not fixed! This is crap! On top of it, I find it on Bridge, but then it doesn’t exist in FAB or at least can’t be found via search. I click the get on fab and it takes me to the quixel home and i can’t find the asset. FIX THIS!
It seems that Quixel bridge no longer works for metahuman or megasan assets, so it looks like that migration to FAB was just handy way to remove all assets from UE support.