Yeah, since FAB just launched, I can no longer download assets from bridge, it says “asset not available in uasset format”, if I create a new account and try it, it says “get from FAB”. Now FAB can’t download .uasset files like bridge can, importing them into UE is very cumbersome.
Please let me know if you are able to find a fix before they launch the official FAB integration. I am also getting the same uasset format error.
Did they explicitly say “a few days” anywhere or is it just “soon”?
Really bummed out by this. I was just starting my university project in Unreal, and I was really looking forward to creating a nature environment using Megascans assets…
Sorry, I’m also a college student who has just started using Unreal Engine. I think there is currently no way to import Megascans assets into UE as uassets, it can only be done manually. The official only said that “the Fab integration in the Unreal Engine 5 Editor is coming soon”, but I think since the official has migrated everything to FAB, it means that most of the preparations have been made, and the guarantee for it to work normally should be online soon.