Fab's Integrations for Unreal Engine 5 and UEFN are live

The Fab UE5 integration is now live and the UEFN integration is back up and running!

Creators have had access to the Fab library right inside Unreal Editor for Fortnite (UEFN) since last year and can now use the Unreal Engine 5 integration to add content from Fab into UE5 projects, too. The UE5 integration allows you to easily create with Unreal Engine, FBX, GLB, and glTF file formats. The UEFN integration lets you build worlds with referenced content that is optimized for UEFN.

Note: The ability to drag and drop Fab content from My Library within the UE5 and UEFN integrations is currently unavailable. We are working to re-enable this functionality and hope to share an update soon. In the meantime, you can add anything from your library into UEFN by clicking the Add to Project button. You may also drag and drop free assets into your project from Search results.

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What is the FAB UE5 integration?

Ok it’s a plugin

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This still doesn’t work how are ya messing up this badly people are in the middle of projects and ya launch this Just bring back the Marketplace at thid point

EPIC L

UPADETE i was abled to get it working but i had to uninstall everything launcher n all and reinstall just for the plugin to show up

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to everyone that might think it’s not showing up, HIT THE REFRESH icon next to where it says FAB LIBRARY,

It’s a plugin, don’t know why they can’t state this.

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thanks for the tip!

Anybody got a link to this plugin on Fab? the search is still broken and I just can’t find it anywhere :expressionless:

hit the refresh icon next to FAB Library, then it worked for me in the search.

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yeah it took me deleting the launcher n reinstall for it show up

but what about the unmigrated assets from the marketplace Epic said that they will automatically migrate them they selves we possibly can see old UE marketplace assets be lost if Epic or the sellers don’t migrate them

ah yea… I understood from that cited post above that I have to first find this plugin on fab.com and get it there. But it’s just there and no need to claim it, just install to engine from Epic Launcher.

Edit: for clarity.


Thanks for the help! But I will have to wait for the issues to be done.

Epic Games Launcher for Linux when?

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There’s still no Linux version yet?

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Hi everybody! Apologies for any confusion finding and installing the plugin.

For new readers of the thread, if you’re unable to find the Fab plugin in Unreal Engine:

  1. Make sure you have updated to the latest version of the Epic Games launcher.
  2. In the launcher’s Library tab, scroll down to Fab Library to find the Fab UE Plugin. You can search ‘Fab’ via the Search option for quick access.

  1. Select ‘Install to Engine’ to install the plugin

  2. Within Unreal Engine, open the Fab plugin via the Window menu under “Get Content”

  3. Start adding content from Fab directly into your UE5 projects!

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I have a problem with downloading something new from FAV:
“To access Unreal Engine files, add the asset to your Library.”
I Added to library, but the download doesn’t start. What’s the problem?

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Solved by update launcher!

I installed fab yesterday, Today I noticed these errors upon startup in output log:

LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h

LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged

LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h

Also this warning not sure if they are all connected (not a coder)

LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-VclSadzckU6FFC0UQODo8g-1E2-llVHl0O5VVX3LwUihg]

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Since FAB opened, the launcher (including the games store as well) started to open, download, and run super fast for me.

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Hello -

Is there any plan for Launcher integration? The FAB tab on the epic launcher is just…a link to the FAB web page lmao

So some plugins still not showing up even when trying to install it via vault…