How do I trace the player's view with Steam VR?

Traces seem to work differently when regarding VR, at least when concerning the player’s view. While it might work as normal with a standard keyboard / mouse / monitor set up, it seems to act oddly in Steam VR.

Firstly, this trace works when the player is spawned above ground (but this the chaperone circle is off the floor, which is fixed by dragging the player start through the floor but then prevents this trace from working).

Even when it’s working and despite the bug above that I currently have, it isn’t spawning where the headset is looking but rather off to the left of the player’s view.

Here’s the blueprint:

And a shot of the trace when it does work anyway:

Thanks for checking out my question guys!