i haven’t had this particular issue with Metahuman hair but have had a number of others.
usually making changes to LODs has lead to favourable results. Change the Bias, or forcing an LOD of 2 has worked often… granted it’s not idea, but it might get you somewhere
Ah mine is not metahuman character. But there’s few people like me after rendering . In video clothes and hair moves madly
Some people change the tick frame for solve but mine is not…
Ah that’s the post where i can find solution. But it is not perfect solution…
Just match a tick frame to sequencer frame is not fix the problem all.
my clothes and hair still moving madly…so sad
Hey, I think I have something that will solve your problem:slight_smile: If you do not need detailed animations such as beard and hair, you will have to cancel the physics settings. In this way, you can avoid unnecessary GPU usage while rendering. Here is the link to the solution video explained in a simple way for your problem.