Hi - At the moment my computer only has 6GB RAM so doing large lighting builds (specifically when dealing with large terrains) tend to fail due to lack of memory during the lighting rebuild. I also would like to have a great deal of networking latitude for both multi-dev development spread over the country and multi-player play testing.
What is a viable method to either connect to a cloud or some type of server for processing power? Is this a commonly used method to overcome the lack of processing capability on a home desktop?
What is a viable method of getting the development process shared between developers real time and also allows for game client testing with multiple users?
Would something like http://www.cloudforge.com/features give me that type of capability both in processing and allowing multiple developers to connect into the editor?
I’m not looking for a hand hold, but I’m simply building an MMORPG demo test for a business client and we need to be able to collaborate online, get in the editor together, and play test together. Also our studio computer simply cannot process things like large lighting rebuilds and obviously we need to be able to do that. This is just a new subject for my studio and we are not sure where to go to properly build that capability.
Even if someone can point me in a direction I can do the rest. Where would I begin looking?