How do I reset the loop each time player exits the NavMesh

Hi.
I’ve been trying to solve this issue where my AI won’t reset back to the ROAM AROUND once the playable character exits the NAVMESH.
I’m really a beginner in AI and behaviour tree. Please help.

How does your “leave navmesh” check looks like? The second blackboard decorator needs to abort the tasks. Do you have finish executes with success inside of your BTTasks?

i dont remember doing a LEAVE NAV MESH… and yes, i have execute with success inside of BTTasks
it looks like this