How do I reset builds/building pieces?

This issue has been driving me insane, I don’t understand why it’s so difficult to implement.

For clarity on the title, I’m not asking about a builds reset button the way you see in build fight 1v1 maps. I’m talking about a mechanic where when ‘x’ action triggers a reset, the builds and/or building pieces are all wiped and reset to normal.

For example, someone does an edit course and reaches the end, triggering the reset. Everything within a predetermined zone (presumably, the edit course) is completely wiped to reset the edits/damaged builds, and the same edits/builds are placed as they were before the course started.

I know this is possible to do, I’ve seen maps do it. It’s a really essential mechanic for the map I’m working on, basically useless if I can’t get it to work.

A perfect example of a map is the infinite edits map by gabriellho (1763-9705-6616)

Here’s a clip of what I mean:

Feels like I’ve tried literally everything so I don’t know what I’m missing. Prop manipulators can’t reset destroyed objects, trick tiles won’t work on builds that have been edited. Prop movers, naturally, just move the object. I’ve even tried vending machines and item placers as a desperate attempt, but as expected they don’t support actual tangible objects in the map. I’ve looked through the entire catalog of devices probably 10+ times looking for any possible obscure device function that might somehow accomplish or give the appearance of accomplishing what I’m looking for. I’m at a loss. I haven’t found any helpful threads online as of yet.

Any help appreciated.

Edit: Before anyone mentions it, the map in the clip is made in creative 1.0, so I know a non-verse solution exists. I saw that Verse just got an update for spawning items, and may end up trying it if all else fails, but I want to understand how this was done.

Edit 2: Also aware an explosive device is in use, just don’t understand how to reset what it has destroyed back to its default state.

Some use an Explosive Device or maybe a few of them,
Use some other Device to make them explode with a big blast radius and big structure damage with no sounds, knockback or player damage.
They can also be reset.

The only problem is if you have destructible fortnite props that you don’t want destroyed instantly.

2 Likes

I know the explosive device is the first step, are you saying that there’s a way to reset what’s been destroyed using the settings within the explosive device? The actual reset back to default state is what’s tripping me up.

Edit: Attempted to test the explosive device’s reset function. Confirmed it only reset the devices, not what has been destructed.

No I’m an idiot, didn’t read your post properly (staying up too late!!)

@fabianicreative Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!

For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form

Any ideas on what to do as a solution? Think this may be a verse thing after all, but unsure

Try this , with explosive / Spawn devices dynamically using Verse! (And a bit of cursed tricks) | Community tutorial

I am too surprised that no one asked for a proper solution before for creative 1.0. I use verse in my map Frozen Lake. But I am pretty sure the same can be achieved without any verse devices.

I have a few building blueprints ( essentially what I built myself ) and player builds. I too use the explosive device to remove player builds, but the blueprints I can show/hide and reuse. They are not editable and not destructible.

Maybe that is something you can do. You can have blueprints that are more transparent in the edit course.

If you decide to try Frozen Lake let me know. I might be able to join you and show everything, because there have been minor changes since the video.

@fabianicreative Hi! Did you find the solution? I would appreciate it if you’d help me!

Try to use DataLayers :slight_smile: (load / unload / load …)

@Benjf29 Could you be more specific on how to do it or at least link a video? I’ve never used data layers

DataLayers are used to load / unload layer in world

You can find some tutorial on Youtube, like https://www.youtube.com/watch?v=E0Uc0nWTNww who are really nice to understand what is it and how it work.

With that, you can technically reload a portion of props :slight_smile:

@Benjf29 Hi! So I’ve made a data layer that contains the builds I want to show. How can I make it so it shows when something triggers it?

@Matos1 Use it on Cinematic Sequence Device. You can load/unload with it

@Benjf29 Thanks! And that way I’ll be able do edit the pieces right?

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.