Each movable object creates two
dynamic shadows from a stationary
light: a shadow to handle the static
world casting onto the object, and a
shadow to handle the object casting
onto the world.
Is there a way to disable the first kind? I’d like to have the light pass through static objects and only blocked by dynamic ones. So for example such a light facing down would light the floor of a closed room but on the floor there would be a shadow cast by a dynamic static mesh.
Turning off Cast Static Shadows only changes things beyond the Dynamic Shadow Distance.