I’ve read Unreal’s documentation, but I’d like to know if anyone can explain in detail how to mount an external .pak file in my game. I’ve tried a lot of things, but nothing has worked so far.
To give more context, I’m working with mods. I need to load a .pak file that contains an item like a weapon, including texture, skeleton mesh, and blueprint. I don’t know how to do this. I’ll attach a screenshot of the .pak content I want to load into my game.
I’m trying to mount a .pak file that I generated with ChunkLoader, but I’m having trouble. When it tries to mount, my game crashes. I know the path is correct because if I use the wrong path, it logs that the file wasn’t found. Do you have any idea what might be happening? Or do you have any code I can use as a reference? My brain is melting already
uff long time since then. If i remember correctly I had massive issues with the mounting too and I think it was because of how the .pak file needs to be created correctly and then the mounting works.
Sorry that I can’t help you more here