Here’s my setup:
- Outdoor scene with the default Landscape resolution.
- I have a Stationary directional light for the sun, and a Static sky light.
- I have a lot of foliage that doesn’t cast a static shadow (worried about overhead, plus the foliage animates with WPO so I don’t think baked shadows would look good).
- Because of the foliage, I need some dynamic shadowing, so I cranked up Dynamic Shadow Distance on my stationary sun light to 2000.
Turning up Dynamic Shadow Distance works great for small objects, but it seems to artifact badly on landscapes. Here’s a before/after:
(no dynamic shadow)
(dynamic shadow distance turned up)
I’ve played with a lot of dynamic shadow settings and can’t seem to avoid this issue – dynamic shadows make the landscape quads stand out very noticeably.
I could turn off dynamic shadowing on the landscape, that causes all of its baked self-shadows to disappear when inside the Dynamic Shadow Distance, resulting in no self-shadows at all.
In short: how can I get nice crispy dynamic shadows on close-up actors without creating artifacts on my landscape?