I’ve been having a very strange visual bug in my game. Objects with light sources projecting light on them leave after-images on any reflective surfaces, relative to the camera. Has anyone seen this before? Any suggestions? I’ll gladly show any settings or other information that could help to solve this.
As you may note from these screenshots, my laptop has some slight performance issues. This effect happens on more powerful computers, but if it’s somehow an issue of hardware, please tell me.
Its an issue of post processing / TAA.
If it works, setting up the project to output velocities into a texture on base pass - or whatever the correct wording on the actual option is - should allow the TAA or whatever newer algorhytm to “magically” remove the ghosting.
comes at a performance cost, so if your scene is already below 60fps it probably won’t help performance at all.
The 2nd screenshot is a little wierder though.
I have never seen the - shall we say halo? - preserved like that just within a reflection.
Its likely a similar issue, but it could also be directly related to the reflecrion.
I’m sure, if you list your basic parameters (GI type, engine version, engine mode, etc) someone can help with it further if the TAA isn’t it for it.