How do I fix skeletal mesh shading imported from blender?

I made a car model in Blender and used auto shade smooth. While exporting fbx from blender I choosed smoothing as face instead of normal. However shading is messed up in unreal engine skeletal mesh.

But this problem is not there when I import fbx as static mesh. Problem is only in skeletal mesh.

On import did you choose to import the normal values or let Unreal calculate them?

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Thanks shading fixed