How do i fix noisy reflections?

Im trying to have this room reflected by the window, but the reflection is really noisy, turning the indirect lighting intensity to 0 stops the noise, but the reflection is only visible from an angle

indirect lighting intensity 1:

Indirect lighting intensity 0:

Also, I’m lighting the room with a point light.

By using hit lighting with hardware raytracing

I am using hit lighting with hardware raytracing

Then the point light isn’t bright enough, or your emissive surface is too bright by comparison

I’ve adjusted both, Neither make a difference in the amount of noise.

Sorry, looks like hit lighting for reflections only works with opaque surfaces. Might be possible to enable it for translucency, but I’m not sure how.

You can improve the surface cache lighting using the Lumen Scene Lighting Quality slider in the post process volume, setting it to something really high like 6 should greatly improve the result.

I fixed it just now actually, i had stuck the point light inside the mesh, thats why it didn’t work lol, works great now tho, appreciated the help anyhow!

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