So it all boils down to the fact that the physics simulating static mesh cannot detect a hit, is that correct?
basically, yeah, and as for how it works it’s pretty much just a stripped-down version of what you mentioned earlier. I’ve also tried other methods, including methods with on component hit, but it all results the same thing.
Just an update, I created a completely new project and did the same and it works fine. ???
If you can figure out what’s wrong with that project that would be amazing, but if not, i’ll just start over, not too much extra effort
