So I imported some models into UE4 without lightmap UV’s and the lighting gets all screwed up. So i checked how to make them and followed exactly what the tutorials did but for some reason it hasn’t worked. Have I missed a step? I have two different channels on 3DS and on the second one none of it overlaps. Buy when I import it, it still only see’s one map.
Could you probably post the tutorial so that we know what you did? ![]()
Best lightmap tutorials are from WorldofLevelDesign, but unfortunately it’s for maya:
I think I have fixed the issue! Thanks for the reply though. I uploaded the model without the second UV. Then added it in and “Reimported” the model. This time I deleted the model form UDK and imported it as normal and it worked. Guess Reimporting doesn’t add the seocnd Uv lol.
Thanks anyway ![]()