So I imported some models into UE4 without lightmap UV’s and the lighting gets all screwed up. So i checked how to make them and followed exactly what the tutorials did but for some reason it hasn’t worked. Have I missed a step? I have two different channels on 3DS max and on the second one none of it overlaps. Buy when I import it, it still only see’s one map.
Could you probably post the tutorial so that we know what you did?
Best lightmap tutorials are from WorldofLevelDesign, but unfortunately it’s for maya: UDK: Lightmap UV Layout Techniques & How to Create Second UV Channel in Maya Part 2/4 [Tutorial #19] - YouTube
I think I have fixed the issue! Thanks for the reply though. I uploaded the model without the second UV. Then added it in and “Reimported” the model. This time I deleted the model form UDK and imported it as normal and it worked. Guess Reimporting doesn’t add the seocnd Uv lol.