How do I create a light that fills the room

Hello,

I’m trying to create a scene but the light doesn’t seem to reach the corners of the room like i want. I’m currently using BSP for the walls but i do plan on turning them into static meshes once i get everything set up. The side of the wall that the bed is on looks fine to me, but the opposite side is very dark. I’m also not using any IES profiles.Any tips would be greatly appreciated!

Thanks!

[alt text][1]

try adding a skylight. or playing around with cubemaps

From movable lights you won’t get GI! If there won’t be any light movements use stationary or static lights: then you can bake your lighting and can achieve nice GI!
You can also use a Postprocess volume and set a lower exposure manually to get a brighter scene…