I want to add a system where if a dll injector or CheatEngine is running, multiplayer cannot be accessed
Basically a boolean to tell me if something is running or not
Preferably in blueprints, but a C++ snippet would help too.
I want to add a system where if a dll injector or CheatEngine is running, multiplayer cannot be accessed
Basically a boolean to tell me if something is running or not
Preferably in blueprints, but a C++ snippet would help too.
Here’s my 1 minute research
Would easy anticheat give me a variable or something? I don’t want to ban the player, just prevent them from joining multiplayer or kicking them from the session if they have modified files or hax
I have no clue as I never used it
Check documentation of them, some posts regarding their product must exist to lead you somewhere