The UMG works as a starting menu. After I’ve chosen all the streamed levels, the option to change one of the materials is set to appear.
My objective is to change the material of a static mesh actor, localized in a sublevel that is loaded only after I set it to load through the main menu, through the click of a button.
The problem is that I can’t find a way to reference it to my main menu. Is there any way to do this, even through Game Insntance?
P.S.: I can’t directly change the position of objects and add others into the scene. For this case, I need to only alter the coding of the scene, not changing the scene objects whatsoever.I can’t directly change the position of objects and add others into the scene. For this case, I need to only alter the coding of the scene, not changing the scene objects whatsoever.